Filament Games Podcast

  • Author: Vários
  • Narrator: Vários
  • Publisher: Podcast
  • Duration: 44:44:17
  • More information

Informações:

Synopsis

Welcome to the Filament Games Podcast! Co-hosts Brandon Pittser and Dan Norton bring you trending industry news, the inside scoop on Filament Games, and general discussions of entertainment and other nonsense.

Episodes

  • FGP 17: Game Design Contest

    05/04/2016 Duration: 37min

    This week we bring you a very special episode of the podcast. We invite game designers Abby Friesen and Matt Haselton into the studio for a game design contest. Hear what happens when we ask two designers to design and pitch a game in under 40 minutes.

  • FGP 16: Win the White House

    29/03/2016 Duration: 26min

    In FGP 16 we ask the important question, "What do you think is the largest number of bananas you can eat in a day?" We also chat with special guest Carrie Ray-Hill from iCivics about Win The White House and the importance of teaching in a non-partisan, safe environment around the elections.

  • FGP 15: How Did I Get Here?

    22/03/2016 Duration: 36min

    Join us on the Filament Games Podcast for a behind-the-scenes look at how Abigail Rindo, Lead Producer, and Stephen Calendar, Game Engineer, decided to create learning games and what drew them to Filament.

  • FGP 14: Chatting with Rich Halverson

    15/03/2016 Duration: 29min

    Basketball fans rejoice! This week we chat with learning games researcher, Rich Halverson, about digital technology in the classroom and why he thinks basketball players are the best athletes in the world.

  • FGP 13: Dan, Dan, and Brandon

    08/03/2016 Duration: 32min

    In FGP 13 our biggest fan, Dan White, joins us in the studio and shares his love of flanking games. We also discuss why we make learning games, how to make terrible things that are still good, and what it's like to make games that improve people's lives.

  • FGP 12: Mobile Games

    01/03/2016 Duration: 28min

    This week we arrive at the end of our quest for a good mobile game! We also discuss why Filament hasn't made more mobile games, why Brandon is a stock photographer, and what lead us to design a game about chickens on planes. For more information on this episode, please visit: https://www.filamentgames.com/blog/fgp-12-mobile-games

  • FGP 11: Game Engines

    23/02/2016 Duration: 30min

    In FGP 11, Brandon and Dan weigh in on the changes to Hearthstone and explore Amazon's new game engine, Lumberyard. We also discuss unity vs. HTML 5, Brandon puts down his pitchfork, and we learn some super boring tidbits about Dan. For more information on this episode, please visit: https://www.filamentgames.com/blog/fgp-11-game-engines

  • FGP 10: Virtual Reality

    16/02/2016 Duration: 28min

    Welcome to episode 10! In this episode we discuss the ins and outs of virtual reality and explore how VR could impact the classroom. For more information on this episode, please visit: https://www.filamentgames.com/blog/fgp-10-virtual-reality

  • FGP 9: Games, Game-based Learning & Gamification

    09/02/2016 Duration: 35min

    This week's podcast covers exciting topics such as game-based learning trends from FETC & BETT and the differences between games, game-based learning, and gamification. You'll also learn what snerfing is, what Dan would make with a 3D printer, and what it takes to earn points at Filament Games. For more information on this episode, please visit: https://www.filamentgames.com/blog/fgp-9-games-game-based-learning-gamification

  • FGP 8: Quality Assurance

    04/02/2016 Duration: 31min

    In FGP 8, we invite quality assurance professional, Peter Rambo, into the studio to discuss how QA impacts game design. We also learn what Dan purchased with his first paycheck, which games the team has been playing, and what game design bug is Peter's favorite. For more information on this episode, please visit: https://www.filamentgames.com/blog/fgp-8-quality-assurance

  • FGP 7: Verisimilitude in Games

    04/02/2016 Duration: 27min

    This week on the Filament Games Podcast, co-hosts Dan Norton and Brandon Pittser discuss the "realness" of games and what factors determine a game's scope. We also explore exciting subjects such as what to do when you're wrong even though there's no right answer and what would happen if Sisyphus was a game designer.

  • FGP 6: Games That Make You Dumber

    04/02/2016 Duration: 35min

    In FGP 6, Brandon opens up about his terrible typing technique, the team discusses how games can make you dumber, and we explore the impact games have on building 21st century skills.

  • FGP 5: Creative Professionals

    04/02/2016 Duration: 26min

    Co-hosts Dan Norton and Brandon Pittser share their secrets to managing creative teams and introduce you to Josh Bartels, Filament Games' Sound Designer, because he's kind of a neat guy. We also dive into riveting topics like how you create emotions with music and what digestion should sound like.

  • FGP 4: Games & Education

    04/02/2016 Duration: 20min

    In FGP 4 we answer questions from educators submitted to us by former Teacher Fellow Marianne Malmstrom. Tune in to hear how games can transform the classroom experience and provide students with a new way of thinking.

  • FGP 3: Games: Identity, Agency, & Systems

    04/02/2016 Duration: 28min

    This week, Dan continues his quest for a good mobile game and the team gets crushed in Hearthstone. Plus, we discuss the benefits of games in the classroom (aside from engagement) and reveal the six tenets of basketball.

  • FGP 2: Commercial Games & the EDU Market

    04/02/2016 Duration: 27min

    Join us on the Filament Games Podcast for a look at the educational video games industry and whether or not we think there's space in that industry for commercial games.

  • FGP 1: Real Games. Real Learning

    26/01/2016 Duration: 24min

    In our pilot episode, co-hosts Dan Norton and Brandon Pittser discuss the rich history of Filament Games and what it takes to make real games that inspire real learning.

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